
I consider myself a multidisciplinary artist, always striving to convey emotions through my work.
Studying game development and design has opened doors to a new industry where I aim to contribute
my experiences and ideas.
I am communicative and perfectionist in my work, with experience in various projects both before and
during my degree. This has shaped my ability to work effectively individually and in teams.
I now want to further specialize in 3D modeling, texturing, shader computation, and VFX creation, but
still open to new opportunities and learning experiences in the field of video games.
Coding Languages
HLSL/HLSL
OpenGL
C#/C++
Python
Javascrip / Java
HTML/CSS
SQL
CUDA
Git
Education
Bachelor's Degree in Game design and development
Rey Juan Carlos University
2020 - 2025· Madrid, Spain
Master's Degree in Computer Graphics, Games and Virtual Reality
Rey Juan Carlos University
2025 - present · Madrid, Spain
Experience
Scientific Videogames
Tecnical Artist
2024 - 2025 · Madrid, Spain
Melocotonero Studio
'Endless Dream' Videogame
- Main Illustrator
- Enviroment Artist
- 3D Modeler
- Level Designer
2023 - 2024 · Madrid, Spain
Specialies
3D Modeling
Texturing
Shading
Rendering
3D Simulation
Graphics programming
Skills
GitHub
Trello/Jira
Blender
3Ds Max
Unity
Visual Studio
Procreate
Adobe Photoshop
MongoDB
OverLeaf
Languages
Spanish (Native)
English (C1 Certificate)

