
I consider myself a multidisciplinary artist, always striving to convey emotions through my work.
Studying game development and design has opened doors to a new industry where I aim to contribute
my experiences and ideas.
I am communicative and perfectionist in my work, with experience in various projects both before and
during my degree. This has shaped my ability to work effectively individually and in teams.
I now want to further specialize in 3D modeling, texturing, shader computation, and VFX creation, but
still open to new opportunities and learning experiences in the field of video games.
Coding Languages
C#
C++
Python
Javascrip
Java
HTML
SQL
CSS
CUDA
Education
Bachelor of Game design and development
Rey Juan Carlos University​
2020 - present · Madrid, Spain
Experience
'Endless Dream' Videogame
Melocotonero Studio
- Main Illustrator
- Enviroment Artist
- 3D Modeler
- Level Designer
2023 - 2024 · Madrid, Spain
Specialies
3D Modeling
Texturing
Shading
Rendering
Illustration
Skills
Blender
3Ds Max
Unity
Procreate
Adobe Photoshop
Adobe Premiere
OpenGL
Visual Studio
SpringBoot
Languages
Spanish (Native)
English (C1 Certificate)

